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auszeroParticipant
Can you show me how or where I would start building the lookup table?
auszeroParticipantSo looking at PeggyDraw in Processing where would the table go and how would I build the table? Most table examples just use two values written as 250, 1.4 how would that work for xy coordinates? Thanks again for all your help. Im sure this is quite elementary to you.
auszeroParticipantThanks for the link to the off-board array. It doesn’t really save me any effort as I would still have to construct an array of that size. I’m probably a little in over my head here. I have some very basic programing knowledge but tend to pick it up quickly. It seems like a lookup table might be my answer. Is there any latency with that? Do you have any examples of a lookup table being used with a Peggy 2?
auszeroParticipantYes it is for a Peggy 2. Im trying to recreate something very similar to Jim Campbell’s Exploded Views.
I want from all sides for the LEDs to look randomly placed and floating however from the front or back you would be able to view animation. Im running 2 conductor wire to each LED position then to the LED. The wire will be routed through a piece of material with holes drilled to form a 25 x 25 grid with 1 inch between each hole. To create the randomness I would need to change the depth for the each LED on the top row. I could manually just drop the wire down a different hole to create the randomness but it would create a mess of wires and use more material. If I could remap the output then I could just go 1 to 1 with the LED position to holes then use the software to set where each pixel pops up. I don’t have a preferred program or environment to do this in. I would like to keep everything as close to the current code and setup as it is now so that I could explore other ways to mess with input following write ups others have done. Thanks -
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