Peter wrote in to share his build based on our Tennis for Two video game project.
He has more pictures up in his post.
Peter wrote in to share his build based on our Tennis for Two video game project.
He has more pictures up in his post.
Romain saw our post on our Tennis for Two project and decided he wanted to make his own. He ordered a preprogrammed microcontroller from us and got to work. Once he was done, he was kind enough to share build photos and circuit diagrams with us.
Since he was starting with a bare CRT rather than a full scope, he built a wood and plexiglass enclosure which shows off the electronics very nicely.
We’re glad to see really retro gaming getting the attention it deserves!
Happy birthday to us! Evil Mad Scientist Laboratories is now three years old.
To celebrate, we’re rounding up our most interesting projects from this past year.
Quick projects and observations:
The monetary density of things
Contact Lens Case Small Parts Tray
Simple LED Projects:
Quick, easy, temporary, and beautiful LED garden lights
Food Hacking:
South Indian Restaurant Menu Decoder
Improved Custom Message Hearts
CandyFab
Papercraft
Electronics Projects
Interactive LED Dining Table Circuit
Dark detecting jack-o’-lantern
Kit Projects
Crafty Projects
Microcontroller Projects
Tennis for Two, a video game from 1958
Scariest Jack-o’-Lantern of 2008
Geek Design
(Whew!)
Last weekend we went to California Extreme and took along Tennis for Two, which got to sit right next to a PlayStation 3. Video games have come a long way in fifty years, but as one Tennis for Two player commented, good game play doesn’t have to have fancy graphics.
In the year 1958– fourteen years before the 1972 debut of Pong— a physicist named William Higinbotham demonstrated a remarkable video game called Tennis for Two.
Higinbotham, head of the Instrumentation Division at Brookhaven National Laboratory, designed his game as an exhibit to improve what was an otherwise lackluster visitors’ day at the lab. Tennis for Two presented a tennis court– shown from the side– on an oscilloscope screen, where handheld controllers allowed the two players to toss the ball to each other. Each controller had two controls: a button and a knob. With the button, you could hit the ball at any time of your choosing when it was on your side of the net, and with the knob you could choose the angle at which the ball was hit.
The game was based on the best contemporary technology: analog electronic computers built out of op-amps, relays, and the occasional transistor. It took Higinbotham and his technicians several weeks to design and build the game. Of course, some things have changed over the last 50 years. Using convenient modern electronics, we have designed a functional and playable replica of the original that can be put together by a hobbyist in a couple of evenings. You can watch the video of our recreation on YouTube or embedded here:
Continue reading Resurrecting Tennis for Two, a video game from 1958